//
//  GameSet.m
//  FrameWork
//
//  Created by waver on 10-8-5.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "GameSet.h"


@implementation GameSet

@synthesize lanuage = _lanuage;

static  GameSet* __self = nil;
+(id)GameSetShare
{
	if(__self == nil)
	{
		__self = [[GameSet alloc] init];
	}
	
	return __self;
}

-(id)init
{
	_lanuage = ch_zh;
	return self;
}

@end
